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By GM Kevin Spraggett Kevin's blog (parental advisory)
GM Spraggett offers 5 tactical problems from you to solve. All of them come from recently played games.
PINS AND NEEDLES
Ramirez,Victor (2000)
cm Guttulsrud,O
From Barcelona this past weekend. Position after 20 moves. White has sacrificed a piece in typical Sicilian style and the Black King is trapped in the centre. That being said, it must be confessed that Black can put up a lot of resistance here. Plausible moves such as 21.Bf7, 21.Be4 allow Black to save himself. But there is a move in the position that does win: you need to find it. Good luck!
WHITE TO PLAY AND WIN!
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FINESSE
Markov,M
Atabayev,M,
From the 27th World University Summer Games. Position after 24 moves. Clearly Black is lost but refuses to throw in the towel. Perhaps he is rightin such positions White must convince Black of the futility of playing on.
WHITE TO PLAY AND WIN!
UN-INVITED GUEST
Pham, Chu
Mammadov,Z
From the Universtiy Games as above. Position after 22 moves. Clearly White has dangerous chances on the Kingside. Black should have never allowed so much fire-power to manoeuvre thereBUT still, it is not so simple. White can double Blacks pawns on f6, but this would only lead to a small positional plus. There must be better!
WHITE TO PLAY AND WIN!
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THE INEVITABLE
Markov,M
Margvelashvili,G
University games, as above. Position after 33 moves. White has been putting pressure on Black for most of the middlegame, but Black has resisted with courage and determination. HOWEVER, there are always limits to what one can do if ones position is beyond savingHere White is about to launch the decisive thrust.
WHITE TO PLAY AND WIN!
UNSTOPPABLE INITIATIVE
Gantner,Mat
Zhou,Jian
Once more from the Summer games! Position after 24 moves. Black has an extra pawn but his position is riddled with weakness and lack of coordination. In particular, the Black King is exposed. Curiously, the Black Queen is also vulnerableboth of these considerations play significant roles in the game continuation.
WHITE TO PLAY AND GET A WINNING ADVANTAGE!
SOLUTIONS
Guttulsrud, Odd MartinRamirez Medina, Victor:21.Bf5!! Only move to win! Black is defenceless 22 Bd6 (If instead 22Kc6 then 23.Rxe6+ forces mate) 22.Qxd5 exf5 23.Qxa8 1-0
Mammadov, ZaurPham, Chuong: 23.Nxg7!! Winning The Knight can not be taken as 24.Qh5! crushes. Black managed to hang on for another dozen painful moves
Margvelashvili, GMarkov, M: 34.Rxg7! Ng5!? (Black can not hold out for long. If instead he takes the Rook with the King, then 35.Qf6+ and 36.Qxh6 is curtains) 35.Bxg5 Kxg7 36.Bf6+ 1-0
Zhou, JianchaoGantner, Matthias: 25.Rxb5! axb5 26.Qxe7 Rd7 ( Moving the Rook to other squares will be answered by 27.exd5 winning a piece ) 27.Qe8+ Kg7 28.exd5! Rxd5 There is nothing better 29.Bc3! Rd1+ 30.Bf1 Qxc3 31.bxc3 Bc4 (If instead 31Bh3 32.Qxb5! h6 33.f4 and White must win) 32.Qe7 h6 33.Qxb7 Bxf1 34.f4 1-0
The 3rd one was my fave.,, so many possible combinations such as: 23. Nxf6+, Kh8(didnt see it coming hahaha). 24. Nxf7# Its a mate in 2!!! LOL Nxg7 was smart, id never have thought of it if i didnt look at the answers.. But i dont understand why doubling f6 pawns is bad for white , with Nxf6+...
White can double Blacks pawns on f6, but this would only lead to a small positional plus. There must be better!
23. Nxf6+,gxf6 24. Qh5! ???(White,threatening forced mate and i have no idea what black should do here) Anyhow, the king isnt going anywhere because white has rooks on d1 and e1.
Thats why... I thought Nxf6+ was the answer,and... i like Knight checks because you can easily predict opponents' next moves: Move the King or Take the Knight
O_o
What i meant to say was.. Nice puzzles..!
2. Written by O_x on 14:15 20 2013 .
...actually i was jst kidding with my 1st comment. and testing! ha Yes...i was testing if you saw the Knight on f8 or not coz if you didnt see it: Nxf6+,gxf6 followed by Qh5 wasnt that bad...