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How Much Practice Do Top Talents Need to Get to 2700?
Written by Administrator
Thursday, 11 August 2011
According to both common wisdom and studies, the chess mastery of a player strongly depends on the number of games he has played in his life. Lets take a look at the list of some of the top chess talents in history those who became GM before age 15 and proceeded to cross the 2700 mark.
Player
Age of becoming GM
Initial FIDE rating
Games to reach 2700/Total rated games July 2011
Current rating
Sergey Karjakin
12 years 7 months
2206
614/828
2788
Magnus Carlsen
13 years 4 months 27 days
2064
637/942
2821
Bu Xiangzhi
13 years 10 months 23 days
2290
707/940
2675
Teimour Radjabov
14 years 14 days
2245
455/797
2744
Ruslan Ponomariov
14 years 17 days
2350
376/828
2764
Etienne Bacrot
14 years 2 months
2230
684/1256
2710
Maxime Vachier-Lagrave
14 years 4 months
2186
600/842
2722
Peter Leko
14 years 4 months 22 days
2240
721/1286
2717
Anish Giri
14 years 7 months 2 days
2112
488/488
2701
Fabiano Caruana
14 years 11 months 20 days
2032
837/923
2711
A few quick observations:
1)The numbers cant be directly compared since players had different initial ratings. For example, Caruana obtained an initial rating of 2032 and crossed the 2700 mark after 837 more games, while Ponomariov started at 2350 and improved to 2700+ in 376 games. Of course, Ruslan must have been playing in strong non-rated tournaments to make it to 2350, but there is no publicly available data on this.
2)Caruanas and Carlsens initial ratings were close: 2032 and 2064. Carlsen took 200 less games to improve to 2700+ than Caruana: 637 vs 837.
3)If we calculate the median number of rated games it takes a top chess talent to reach 2700, it will be about 650 (between Carlsens 637 and Bacrots 684). Therefore, if you are not 2700+ and havent played that many games yet, you have an excuse in the form of lack of experience.
4)Anish Giri seems to have the best ratio of games/result. In just 488 games he went from 2112 to 2701 quite an impressive achievement. However, what matters is the final result, not the means via which it was achieved. Obviously, the study/play ratio is not the same for the players.
Comments (1)
1. Written by
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on 19:36 11 2011 .
I did not know that. I learned something new today.